Scene Management: Editor crashes when making changes to Prefab script components, which were previously Missing (Mono Script) Scene Management: Instantiated FBX through code throws error after leaving Play Mode Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time Android: Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.xĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.Īsset Bundles: GameObject::GetComponentIndex crash when entering Play mode after unloading AssetBundle during LoadResourceAsync
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